Hold the gas. Turn into the first loop. A quick tap of the handbrake helps kick the tail out.
HOME BY DINNER. SIDEWAYS BY CHOICE.
School Run
Drift Club
Family cars. Questionable decisions. One very slippery figure eight.
DAD SPECEST. AFTER BEDTIME
Hold the track to drive.Drag left/right to steer, or use the buttons.
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A LITTLE LESS GRIP. A LOT MORE DAD.
The art of arriving sideways.
Ease off the steering or countersteer to hold the angle. Follow the pale guide through both loops.
Drift on asphalt at 12–78°. Orange clipping zones pay ×1.5. Link slides within 1.5s; stay sideways to reach ×5.
Straighten up to bank your chain. Grass, wall taps, or a spin lose the unbanked points. Resetting the car also drops the chain. Every car has a fictional ADR drift conversion.
What counts as a clean lap?
Complete both loops in either direction, passing all eight checkpoints in order, then cross the checkered start/finish line. Keep the car’s center on the asphalt with no wall hits, spins, resets, or shortcuts. Even a brief trip onto grass makes that lap invalid.
Drifting, the handbrake, braking, straightening up, and pausing are allowed. A spin means sliding beyond 90° at roughly 12 MPH or more for more than 0.32 seconds. An invalid completed lap still adds to total laps; the next lap starts fresh at the line. Both counters reset for each new run.
THE WEEKLY SCHOOL RUN
Dad’s top ten.
Two leaderboards. One race week. Make your 90 seconds count.
Pulling into the pits…
Highest score
| RANK | RACER | POINTS |
|---|---|---|
| Loading this week’s runs… | ||
Most clean laps
| RANK | RACER | CLEAN LAPS |
|---|---|---|
| Loading this week’s runs… | ||
Best completed 90-second challenge per racer on each board. Free drift stays practice. Ties use the other stat, then the earliest result. Weekly reset: Monday 23:59 UTC (7:59 PM Eastern daylight time / 6:59 PM Eastern standard time). New week, fresh top ten.